Fancy Pants on Flickr.
I’ve been having a lot of fun with my new WACOM Cintiq Companion slate PC. So I’ve put together a drawing of Demonysh as a Sonic Character in toonBOOM Harmony. Yes, this is all 100% rendered vectors. (With a lot of effects levels from the software.) (No Photoshop here)
Drawn in about 2 hours, in ToonBOOM Harmony.
I’ve put together a small video showing the different stages I went through for one of my latest images.
This video cross-fades through these stages, in this order:
-Original ruff sketch drawing
-Back to ruff sketch
-Raw vector clean line drawing, with flat colour pass
-Vector line art shading pass
-First shadow pass with masking, and outer matte shading (based on colour-filled vector drawing)
-Coloured subtle highlighting — FINAL
This may not be as super informative as some of you were hoping for. But at least it shows the stages I go through to produce an image like this. Hope you find it interesting.
Thutch Thatha-Fraath! on Flickr.
A fun vector doodle I put together in ToonBOOM Harmony 10 to test out my new slate PC. I’ve picked up one of those fancy WACOM Cintiq Companion WIN8 PC’s.. Will do a full review of it very soon.
I downloaded Tomb Raider “Definitive Edition” on my PS4 last night. Took some screenshots too. Wow! This game is gorgeous!
Picked this up today because it’s been pulled off of the Playstation Store. I understand it’s a bawdy good time.
CAT PUNCH! K.O!!!!
Ok ok.. Before anyone jumps to any conclusions, NO I did NOT punch my cat. She’s a love-sponge and will rub on you any way she can. I just struck a funny pose while she was rubbing on me.
Massive 24hr + black-out in Toronto.. Freezing rain. Total shite weather. At least there’s something neat to look at while I freeze my balls off in the house..
ToonBOOM Arm Rig DEMO
** Click the image to see the animation**
Handling arms in Flash can be a MAJOR issue when using it for production. It’s the main cause of retakes for lots of productions regardless of whatever software they’re using, especially with Adobe Flash.
I put together this demonstration of the drawing deformers within ToonBOOM Harmony/Animate Pro. The purpose of it was to illustrate what deformers can do for arms when using ToonBOOM VS Flash for animation production. There are 3 types of setup here, showing how the 2 different deformer types can be used, and how they look in comparison to different uses or situations.
- Bone type deformers are really simple and can be compared to how the most common flash rigs are done today. Their main purpose is to auto-close the gaps that would typically appear between 2 flash symbols, producing a seamless transition.
- Spline deformers simply allow animators to BEND a single drawing on a spline. For anyone familiar with animating in FLASH, this is a dream come true.
The above example shows how advanced knowledge of the functionality of this technology can be used to produce highly effective, and attractive animation results.
If you like this sort of explanation of the production tools, be sure to check out our YouTube channel
Holy crap! I got my copy of Tim Wright’s “Strix Memoria” yesterday. I’m absolutely bursting with nostalgic glee. Psygnosis.. You will be fondly remembered.
Someone in the neighbourhood of the studio has a great sense of humour.